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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGame.UTVWeap_NightshadeGun
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+-- UTGameContent.UTVWeap_StealthGunContent
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+-- UTGameContent.UTVWeap_StealthbenderGun
| Constants Summary |
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| Inherited Contants from UTGame.UTVWeap_NightshadeGun |
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| NUMDEPLOYABLETYPES |
| Variables Summary |
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| Structures Summary |
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| Inherited Structures from UTGame.UTVWeap_NightshadeGun |
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| DeployableData |
| Functions Summary |
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| Defaultproperties |
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defaultproperties { Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="StealthBender" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_StealthbenderGun" ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||