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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGameContent.UTVWeap_ShockTurretBase
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+-- UTGameContent.UTVWeap_ShockTurret
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTVWeap_ShockTurretBase |
|---|
| bDoCombo, ComboTarget, MinAim, ShockBalls |
| Functions Summary |
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| Inherited Functions from UTGameContent.UTVWeap_ShockTurretBase |
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| BestMode, GetAdjustedAim, InstantFire, ProjectileFire, SetComboTarget |
| Defaultproperties |
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defaultproperties { VehicleClass=Class'UTGameContent.UTVehicle_HellBender_Content' WeaponProjectiles(0)=Class'UTGameContent.UTProj_VehicleShockBall' InstantHitDamageTypes(1)=Class'UTGameContent.UTDmgType_VehicleShockBeam' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Hellbender" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_ShockTurret" ObjectArchetype=UTVWeap_ShockTurretBase'UTGameContent.Default__UTVWeap_ShockTurretBase' } |
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