defaultproperties
{
TeamProjectiles(0)=Class'UTGameContent.UTProj_ScorpionGlob_Red'
TeamProjectiles(1)=Class'UTGameContent.UTProj_ScorpionGlob'
VehicleClass=Class'UTGameContent.UTVehicle_Scorpion_Content'
bFastRepeater=True
IconX=382
IconY=82
IconWidth=27
IconHeight=42
WeaponFireSnd(0)=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_AltFire'
WeaponColor=(B=64,G=255,R=64,A=255)
PlayerViewOffset=(X=11.000000,Y=7.000000,Z=-9.000000)
aimerror=650.000000
WeaponFireTypes(0)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGameContent.UTProj_ScorpionGlob'
FireInterval(0)=0.650000
FireOffset=(X=19.000000,Y=10.000000,Z=-10.000000)
WeaponRange=7000.000000
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Scorpion"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_ScorpionTurret"
ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon'
}
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