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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.LightComponent
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+-- Engine.PointLightComponent
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+-- UTGame.UTExplosionLight
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+-- UTGameContent.UTVehicleShockComboLight
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTExplosionLight |
|---|
| bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
| Inherited Variables from Engine.PointLightComponent |
|---|
| CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTExplosionLight |
|---|
| LightValues |
| Functions Summary |
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| Inherited Functions from UTGame.UTExplosionLight |
|---|
| ResetLight |
| Inherited Functions from Engine.PointLightComponent |
|---|
| SetTranslation |
| Defaultproperties |
|---|
defaultproperties { HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=384.000000,Brightness=80.000000,LightColor=(B=239,G=165,R=176,A=255)) TimeShift(1)=(StartTime=0.300000,Radius=128.000000,Brightness=80.000000,LightColor=(B=239,G=64,R=176,A=255)) TimeShift(2)=(StartTime=0.400000,Radius=128.000000,LightColor=(B=255,G=64,R=255,A=255)) Radius=384.000000 Brightness=40.000000 LightColor=(B=204,G=145,R=186,A=255) Name="Default__UTVehicleShockComboLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||