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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTDeployedActor
|
+-- UTGameContent.UTShapedCharge
|
+-- UTGameContent.UTShapedCharge_Red
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTShapedCharge |
|---|
| ChargeColourBlend, ChargeDamageType, ChargeMI, Count, Damage, DamageMomentum, DamageRadius, ExplosionLightClass, ExplosionSound, FloorNormal, LandEffects, ShapedChargeExplosion |
| Inherited Variables from UTGame.UTDeployedActor |
|---|
| bDeployed, HudLocation, InstigatorController, LightEnvironment, Mesh, TeamNum |
| Functions Summary |
|---|
| Inherited Functions from UTGameContent.UTShapedCharge |
|---|
| CountDown, Destroyed, Landed, PerformDeploy, PostBeginPlay, Tick |
| Inherited Functions from UTGame.UTDeployedActor |
|---|
| Attach, BaseChange, Destroyed, GetTeamNum, PerformDeploy, PostBeginPlay, ReplicatedEvent, Reset, SetHUDLocation |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon' bAutoActivate=False SecondsBeforeInactive=1.000000 Name="ConstantEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LandEffects=ConstantEffect Begin Object Class=SkeletalMeshComponent Name=DeployableMesh ObjName=DeployableMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTShapedCharge:DeployableMesh' End Object Mesh=DeployableMesh Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' End Object LightEnvironment=DeployedLightEnvironment Components(0)=DeployedLightEnvironment Components(1)=DeployableMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTShapedCharge:CollisionCylinder' End Object Components(2)=CollisionCylinder Components(3)=ConstantEffect CollisionComponent=CollisionCylinder Name="Default__UTShapedCharge_Red" ObjectArchetype=UTShapedCharge'UTGameContent.Default__UTShapedCharge' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||