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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_ViperBolt
| Variables Summary | |
|---|---|
| int | Bounces |
| ParticleSystem | BounceTemplate |
| array<ParticleSystemComponent> | ImpactEffects |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, Actor Wall, PrimitiveComponent WallComp)) | |
![]() | Landed (vector HitNormal, Actor FloorActor)) | |
![]() | MyOnParticleSystemFinished (ParticleSystemComponent PSC)) | |
![]() | SpawnExplosionEffects (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
# of times they can bounce
reference to impact effect we created; we wait for this before being destroyed
| Functions Detail |
|---|
HitWall Source code
Landed Source code
MyOnParticleSystemFinished Source code
SpawnExplosionEffects Source code| Defaultproperties |
|---|
defaultproperties { Bounces=3 BounceTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Gun_Impact' ExplosionSound=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_PrimaryFireImpactCue' ProjFlightTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Projectile' ProjExplosionTemplate=ParticleSystem'VH_NecrisManta.Effects.PS_Viper_Gun_Impact' AccelRate=16000.000000 CheckRadius=30.000000 MaxSpeed=7000.000000 bRotationFollowsVelocity=True Damage=36.000000 MomentumTransfer=4000.000000 MyDamageType=Class'UTGameContent.UTDmgType_ViperBolt' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder bBounce=True LifeSpan=1.600000 DrawScale=1.200000 CollisionComponent=CollisionCylinder Name="Default__UTProj_ViperBolt" ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||