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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_TransDisc
|
+-- UTGameContent.UTProj_TransDisc_ContentRed
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_TransDisc |
|---|
| bNoAI, BounceSound, BounceTemplate, DisruptedController, DisruptedEffect, DisruptedLoop, DisruptedSound, Integrity, LandEffects, MyTranslocator, NextBeacon, TLState, TranslocationTarget, TranslocationTargetLoc |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTProj_TransDisc |
|---|
| ETLState |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=UTParticleSystemComponent Name=BrokenPCS ObjName=BrokenPCS Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Red' HiddenGame=True Name="BrokenPCS" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object DisruptedEffect=BrokenPCS DisruptedSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue' Begin Object Class=AudioComponent Name=DisruptionSound ObjName=DisruptionSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue' Name="DisruptionSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object DisruptedLoop=DisruptionSound BounceTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Red' BounceSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue' Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon' bAutoActivate=False SecondsBeforeInactive=1.000000 Name="ConstantEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LandEffects=ConstantEffect ProjFlightTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail_Red' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh' StaticMesh=StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk' Materials(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1PRed_unlit' Scale=2.000000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh' End Object Components(1)=ProjectileMesh Components(2)=ConstantEffect Components(3)=BrokenPCS Components(4)=DisruptionSound CollisionComponent=CollisionCylinder Name="Default__UTProj_TransDisc_ContentRed" ObjectArchetype=UTProj_TransDisc'UTGame.Default__UTProj_TransDisc' } |
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