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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ScorpionGlob_Base
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+-- UTGameContent.UTProj_ScorpionGlob_Red
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_ScorpionGlob_Base |
|---|
| FearSpot, LastTraceTime, SeekAccel, SeekRangeSq, SeekTarget |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_ScorpionGlob_Base |
|---|
| Destroyed, Explode, PhysicsVolumeChange, Shutdown |
| Defaultproperties |
|---|
defaultproperties { ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue' ProjFlightTemplate=ParticleSystem'VH_Scorpion.Effects.P_Scorpion_Bounce_Projectile_Red' ProjExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_Impact_Red' MyDamageType=Class'UTGameContent.UTDmgType_ScorpionGlobRed' ImpactSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactFizzle_Cue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScorpionGlob_Red" ObjectArchetype=UTProj_ScorpionGlob_Base'UTGame.Default__UTProj_ScorpionGlob_Base' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||