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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_StingerShard
|
+-- UTGameContent.UTProj_LeviathanShard
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_StingerShard |
|---|
| BaseActor, bSpiked, MyMesh, OldLocation, ShardVictimConstraint, SpikeVictimVelFactor |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_StingerShard |
|---|
| AdjustPhysicsForHit, ClientSideTouch, CreateSpike, Destroyed, FindNearestBone, HitWall, ProcessTouch, Shutdown, SpikeVictim |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' End Object MyMesh=ProjectileMesh ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_Shard' ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShardImpact' AccelRate=3000.000000 Speed=4500.000000 MaxSpeed=6000.000000 Damage=30.000000 MyDamageType=Class'UTGameContent.UTDmgType_LeviathanShard' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' CollisionHeight=13.000000 CollisionRadius=13.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder bCollideComplex=False CollisionComponent=CollisionCylinder Name="Default__UTProj_LeviathanShard" ObjectArchetype=UTProj_StingerShard'UTGame.Default__UTProj_StingerShard' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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