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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_FuryBolt
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AttenuateDamage ())) | |
![]() | HitWall (vector HitNormal, actor Wall, PrimitiveComponent WallComp)) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation, Vector HitNormal)) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Functions Detail |
|---|
AttenuateDamage Source codeattenuate damage over time
HitWall Source code
ProcessTouch Source code| Defaultproperties |
|---|
defaultproperties { ProjFlightTemplate=ParticleSystem'VH_Fury.Effects.P_VH_Fury_Projectile' ProjExplosionTemplate=ParticleSystem'VH_Fury.Effects.P_VH_Fury_Projectile_Impact' AccelRate=20000.000000 MaxSpeed=12500.000000 Damage=20.000000 DamageRadius=200.000000 MomentumTransfer=4000.000000 MyDamageType=Class'UTGameContent.UTDmgType_FuryBolt' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder LifeSpan=1.600000 DrawScale=1.200000 CollisionComponent=CollisionCylinder Name="Default__UTProj_FuryBolt" ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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