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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
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+-- UTGame.UTReplicatedEmitter
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+-- UTGame.UTOnslaughtNodeHealEffectBase
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+-- UTGameContent.UTOnslaughtNodeHealEffectRed
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTReplicatedEmitter |
|---|
| EmitterTemplate, ServerLifeSpan |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTOnslaughtNodeHealEffectBase |
|---|
| ShutDown, TornOff |
| Inherited Functions from UTGame.UTReplicatedEmitter |
|---|
| PostBeginPlay |
| Defaultproperties |
|---|
defaultproperties { EmitterTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Red' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTOnslaughtNodeHealEffectRed" ObjectArchetype=UTOnslaughtNodeHealEffectBase'UTGame.Default__UTOnslaughtNodeHealEffectBase' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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