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UTGameContent.UTOnslaughtGame_Content

Extends
UTOnslaughtGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UTGame.UTGame
            |   
            +-- UTGame.UTDeathmatch
               |   
               +-- UTGame.UTTeamGame
                  |   
                  +-- UTGame.UTOnslaughtGame
                     |   
                     +-- UTGameContent.UTOnslaughtGame_Content

Variables Summary
Inherited Variables from UTGame.UTOnslaughtGame
bSidesAreSwitched, bSpawnNodeSelected, bSwapSidesAfterReset, OvertimeCoreDrainPerSec, PowerCore[2], PowerNodes
Inherited Variables from UTGame.UTTeamGame
bAllowNonTeamChat, bForceAllRed, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2]

Functions Summary
Inherited Functions from UTGame.UTOnslaughtGame
ActivateVehicleFactory, AddBot, AdjustOnslaughtSkill, AllowClientToTeleport, AllowMutator, BestPlayerStartAtNode, ChangeTeam, CheckEndGame, CheckScore, CheckSevering, ChoosePlayerStart, ClosestNodeTo, ClosestObjectiveTo, CreateTeam, DominatingVictory, FindCloseActors, FindNewObjectives, GetAutoObjectiveFor, GetClosestNodeToEnemyWithVehicles, GetCurrentMapCycleIndex, GetHandicapNeed, GetNextMap, InitGame, InitGameReplicationInfo, IsTouchingNodeTeleporter, Logout, MainCoreDestroyed, NearGoal, PostLogin, Reset, ScoreDraw, ScoreFlag, ScoreObjective, SetEndGameFocus, SetPowerCores, ShouldPrioritizeNodeWithFlag, ShouldReset, ShowPathTo, StartAllPlayers, StartBots, StartHumans, TeamHasOrbRunner, Timer, UpdateLinks, UpdateNodePlayerCountRequirements
Inherited Functions from UTGame.UTTeamGame
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots


Defaultproperties

defaultproperties
{
   TeamAIType(0)=Class'UTGame.UTOnslaughtTeamAI'
   TeamAIType(1)=Class'UTGame.UTOnslaughtTeamAI'
   HUDType=Class'UTGame.UTOnslaughtHUD'
   PlayerReplicationInfoClass=Class'UTGame.UTOnslaughtPRI'
   GameReplicationInfoClass=Class'UTGame.UTOnslaughtGRI'
   MessageClass=Class'UTGameContent.UTOnslaughtMessage'
   Name="Default__UTOnslaughtGame_Content"
   ObjectArchetype=UTOnslaughtGame'UTGame.Default__UTOnslaughtGame'
}

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Creation time: Mon 26/11/2007 17:41:26.078 - Created with UnCodeX