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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGameContent.UTDmgType_NightshadeBeam
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+-- UTGameContent.UTDmgType_StealthbenderBeam
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTDmgType_NightshadeBeam |
|---|
| BoneToAttach, PS_AttachToBody, PS_AttachToGib |
| Functions Summary |
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| Inherited Functions from UTGameContent.UTDmgType_NightshadeBeam |
|---|
| DoCustomDamageEffects, SpawnExtraGibEffects |
| Defaultproperties |
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defaultproperties { DamageWeaponClass=Class'UTGameContent.UTVWeap_StealthbenderGun' KillStatsName="KILLS_STEALTHBENDERGUN" DeathStatsName="DEATHS_STEALTHBENDERGUN" SuicideStatsName="SUICIDES_STEALTHBENDERGUN" DeathString="`o was carved up by `k's StealthBender beam." Name="Default__UTDmgType_StealthbenderBeam" ObjectArchetype=UTDmgType_NightshadeBeam'UTGameContent.Default__UTDmgType_NightshadeBeam' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||