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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.DamageType
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+-- UTGame.UTDamageType
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+-- UTGameContent.UTDmgType_ScavengerBallCollision
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
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SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
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defaultproperties { DamageOverlayTime=0.000000 AlwaysGibDamageThreshold=80 DamageWeaponClass=Class'UTGameContent.UTVWeap_ScavengerGun' KillStatsName="EVENT_RANOVERKILLS" DeathStatsName="EVENT_RANOVERDEATHS" DeathString="`o was mauled by `k's Scavenger." FemaleSuicide="`o mauled herself." MaleSuicide="`o mauled himself." bArmorStops=False bLocationalHit=False KDamageImpulse=0.000000 KImpulseRadius=0.000000 Name="Default__UTDmgType_ScavengerBallCollision" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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