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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
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+-- UTGame.UTDamageType
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+-- UTGameContent.UTDmgType_NemesisBeam
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
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SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
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defaultproperties { DamageBodyMatColor=(R=40.000000,G=20.000000,B=0.000000,A=1.000000) DamageOverlayTime=0.300000 DeathOverlayTime=0.600000 GibPerterbation=0.750000 DamageWeaponClass=Class'UTGameContent.UTVWeap_NemesisTurret' KillStatsName="KILLS_NEMESISTURRET" DeathStatsName="DEATHS_NEMESISTURRET" SuicideStatsName="SUICIDES_NEMESISTURRET" DeathString="`o was zapped by `k's Nemesis." FemaleSuicide="`o fried herself with her own Nemesis beam." MaleSuicide="`o fried himself with his own Nemesis beam." bCausesBlood=False KDamageImpulse=1500.000000 VehicleMomentumScaling=2.000000 Name="Default__UTDmgType_NemesisBeam" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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