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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTDecoy
| Variables Summary | |
|---|---|
| float | DecoyRange |
| UTVehicle_Cicada_Content | ProtectedTarget |
| Functions Summary | ||
|---|---|---|
![]() | bool | CheckRange (Actor Aggressor)) |
![]() | Destroyed ())) | |
![]() | Landed (vector HitNormal, Actor FloorActor)) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
Max distance a missile can be to be affected
Protect this vehicle
| Functions Detail |
|---|
CheckRange Source code
Destroyed Source code
Landed Source code| Defaultproperties |
|---|
defaultproperties { DecoyRange=2048.000000 ProjFlightTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' ProjExplosionTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Decoy_Explo' Speed=1000.000000 MaxSpeed=1500.000000 Damage=50.000000 DamageRadius=250.000000 MomentumTransfer=10000.000000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Physics=PHYS_Falling bBounce=True LifeSpan=5.000000 CollisionComponent=CollisionCylinder Name="Default__UTDecoy" ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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