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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTItemPickupFactory
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+-- UTGame.UTAmmoPickupFactory
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+-- UTGameContent.UTAmmo_BioRifle_Content
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTAmmoPickupFactory |
|---|
| AmmoAmount, TargetWeapon, TransformedClass |
| Inherited Variables from UTGame.UTItemPickupFactory |
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| PickupMessage, PickupSound, RespawnTime |
| Functions Summary |
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| Inherited Functions from UTGame.UTAmmoPickupFactory |
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| BotDesireability, DetourWeight, ReplicatedEvent, SpawnCopyFor, TransformAmmoType, UpdateHUD, ValidTouch |
| Inherited Functions from UTGame.UTItemPickupFactory |
|---|
| BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
| Defaultproperties |
|---|
defaultproperties { AmmoAmount=20 TargetWeapon=Class'UTGameContent.UTWeap_BioRifle_Content' PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_CGBio_Cue' PickupMessage="Bio Rifle Ammo" Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment MaxDesireability=0.320000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' CollisionHeight=14.400000 ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' StaticMesh=StaticMesh'PICKUPS.Ammo_Bio.Mesh.S_Pickups_Ammo_Bio' Scale=1.875000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' End Object Components(4)=AmmoMeshComp CollisionComponent=CollisionCylinder Name="Default__UTAmmo_BioRifle_Content" ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory' } |
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