| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PlayerStart
|
+-- UTGame.UTWarfarePlayerStart
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary | |
|---|---|
| UTWarfarePlayerStart | |
| bool | bPrioritizeWhenUnderAttack |
| Inherited Variables from Engine.PlayerStart |
|---|
| bEnabled, bPrimaryStart |
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary |
|---|
| Inherited Functions from Engine.PlayerStart |
|---|
| OnToggle |
| Variables Detail |
|---|
if set, prioritize this start when the associated objective is under attack
| Defaultproperties |
|---|
defaultproperties { bPrioritizeWhenUnderAttack=True Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTWarfarePlayerStart" ObjectArchetype=PlayerStart'Engine.Default__PlayerStart' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||