UTGame.UTVoteReplicationInfo
- Extends
- ReplicationInfo
- Modifiers
- dependson ( UTVoteCollector ) nativereplication native
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- UTGame.UTVoteReplicationInfo
var int dummy;
var int LastSendIndex;
var string LeadingMap;
var int MapCount;
var int MyCurrnetVoteID;
var int SendIndex;
BeginState ReplicatingToClient Source code
function BeginState ( name PrevStateName) )
function BeginState ( name PrevStateName) )
simulated reliable client function ClientBeginVoting ( ) )
simulated event ClientHasOwner ( ) )
simulated reliable client function ClientInitTransfer ( int TotalMapCount) )
simulated reliable client function ClientRecvMapInfo (
MapVoteInfo VInfo) )
simulated reliable client function ClientRecvMapUpdate ( int MapId, byte VoteCntUpdate) )
simulated reliable client function ClientTimesUp ( ) )
native function int GetMapIndex ( int MapID )
simulated function PostBeginPlay ( ) )
reliable server function ServerAckTransfer ( ) )
ServerAckTransfer ReplicatingToClient Source code
reliable server function ServerAckTransfer ( ) )
reliable server function ServerClientIsReady ( ) )
reliable server function ServerRecordVoteFor ( int MapIdToVoteFor) )
Tick ReplicatingToClient Source code
function Tick ( float DeltaTime) )
defaultproperties
{
MyCurrnetVoteID=-1
TickGroup=TG_DuringAsyncWork
bSkipActorPropertyReplication=False
NetUpdateFrequency=1.000000
Name="Default__UTVoteReplicationInfo"
ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo'
}
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Creation time: Mon 26/11/2007 17:41:38.156 - Created with
UnCodeX