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UTGame.UTVoice_DefaultMale

Extends
UTVoice
Modifiers
abstract

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVoice
         |   
         +-- UTGame.UTVoice_DefaultMale

Constants Summary
Inherited Contants from UTGame.UTVoice
ACKINDEXSTART, AREASECUREINDEXSTART, ENCOURAGEMENTINDEXSTART, ENEMYFLAGCARRIERINDEXSTART, ENEMYSTATUSINDEXSTART, FLAGKILLINDEXSTART, FRIENDLYFIREINDEXSTART, GOTOURFLAGINDEXSTART, GOTYOURBACKINDEXSTART, HOLDINGFLAGINDEXSTART, INPOSITIONINDEXSTART, KILLEDVEHICLEINDEXSTART, LOCATIONUPDATEINDEXSTART, MANDOWNINDEXSTART, NEEDOURFLAGINDEXSTART, NODECONSTRUCTEDINDEXSTART, ORBKILLINDEXSTART, SNIPERINDEXINDEXSTART, TAUNTINDEXSTART, UNDERATTACKINDEXSTART, WEAPONTAUNTINDEXSTART

Variables Summary
Inherited Variables from UTGame.UTVoice
AckSounds, AreaSecureSounds, EncouragementSounds, EnemyFlagCarrierHereSound, EnemyFlagCarrierHighSound, EnemyFlagCarrierLowSound, EnemyFlagCarrierSound, EnemyOrbCarrierSound, FlagKillSounds, FriendlyFireSounds, GotOurFlagSound, GotYourBackSounds, HaveFlagSounds, HaveOrbSounds, IncomingSound, InPositionSounds, LocationSpeechOffset, ManDownSounds, MatureTauntSounds, MidfieldSound, NeedOurFlagSounds, OrbKillSounds, SniperSounds, TauntAnimSoundMap, TauntSounds, UnderAttackSounds, WeaponTauntSounds[20]
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea

Structures Summary
Inherited Structures from UTGame.UTVoice
TauntAnimSound

Functions Summary
Inherited Functions from UTGame.UTVoice
AddAnnouncement, AllowVoiceMessage, AnnouncementSound, ClientPlayTauntAnim, ClientReceive, EnemySound, GetAckMessageIndex, GetEncouragementMessageIndex, GetFlagKillMessageIndex, GetFriendlyFireMessageIndex, GetGotYourBackMessageIndex, GetManDownMessageIndex, GetMessageIndex, GetNeedOurFlagMessageIndex, GetOrbKillMessageIndex, GetString, GetTauntMessageIndex, InitCombatUpdate, InitSniperUpdate, InitStatusUpdate, KilledVehicleSound, NodeConstructedSound, SendEnemyFlagCarrierHereUpdate, SendEnemyStatusUpdate, SendInPositionMessage, SendKilledVehicleMessage, SendLocalizedMessage, SendLocationUpdate, SendNodeConstructedMessage, SendVoiceForTauntAnim, SendVoiceMessage, SetHoldingFlagUpdate, ShouldBeRemoved
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved


Defaultproperties

defaultproperties
{
   TauntSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_AndStayDown'
   TauntSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_BadNews'
   TauntSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DamnImGood'
   TauntSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FYeah'
   TauntSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImOnFire'
   TauntSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhSmack'
   TauntSounds(6)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasNasty'
   TauntSounds(7)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WhoWantsSome'
   TauntSounds(8)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DeathWarrantEnforced'
   TauntSounds(9)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FeelImpact'
   TauntSounds(10)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HoldStillDammit'
   TauntSounds(11)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WelcomeToBasicTraining'
   TauntSounds(12)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Impossible'
   TauntSounds(13)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KIA'
   TauntSounds(14)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_MadeMyPoint'
   TauntSounds(15)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Next'
   TauntSounds(16)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
   TauntSounds(17)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Ownage'
   TauntSounds(18)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Sick'
   TauntSounds(19)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_StepAside'
   TauntSounds(20)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TakeIt'
   TauntSounds(21)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
   TauntSounds(22)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TryThatAgain'
   WeaponTauntSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Biohazard'
   WeaponTauntSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GreenIsYourColor'
   WeaponTauntSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OneShotOneKill'
   WeaponTauntSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_RightBetweenTheEyes'
   WeaponTauntSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Shocking'
   WeaponTauntSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasMessy'
   WeaponTauntSounds(6)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FlakAttack'
   EncouragementSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodOne'
   EncouragementSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodShot'
   EncouragementSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NiceShot'
   EncouragementSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KeepItUp'
   EncouragementSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
   EncouragementSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
   EncouragementSounds(6)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Nice'
   EncouragementSounds(7)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HolyShit'
   ManDownSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ICantFeelMyLegs'
   ManDownSounds(1)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImGoingDown'
   ManDownSounds(2)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
   ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
   ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
   ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_SonOfABitch'
   FlagKillSounds(0)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NailedTheFlagCarrier'
   FlagKillSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierDown'
   OrbKillSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrierDown'
   AckSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Acknowledged'
   AckSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Affirmative'
   AckSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotIt'
   AckSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_OnIt'
   AckSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Roger'
   AckSounds(5)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_RogerThat'
   AckSounds(6)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnIt'
   FriendlyFireSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_YourTeam'
   FriendlyFireSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SameTeam'
   FriendlyFireSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeam'
   FriendlyFireSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeamIdiot'
   FriendlyFireSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_FriendlyFire'
   GotYourBackSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotYourBack'
   GotYourBackSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotYourBack'
   GotYourBackSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_CoveringYou'
   NeedOurFlagSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SomebodyGetOurFlagBack'
   SniperSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Sniper'
   SniperSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SuppressTheSniper'
   InPositionSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImInPosition'
   InPositionSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InPosition'
   HaveFlagSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheFlag'
   HaveFlagSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheFlag'
   HaveOrbSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheOrb'
   HaveOrbSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheOrb'
   UnderAttackSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_UnderHeavyAttack'
   UnderAttackSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImBeingOverrun'
   UnderAttackSounds(2)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImTakingHeavyFire'
   UnderAttackSounds(3)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedBackup'
   UnderAttackSounds(4)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedSomeBackup'
   AreaSecureSounds(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AllClear'
   AreaSecureSounds(1)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AreaSecure'
   IncomingSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Incoming'
   EnemyOrbCarrierSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrier'
   EnemyFlagCarrierSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrier'
   EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierHere'
   EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingHigh'
   EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingLow'
   MidfieldSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Midfield'
   GotOurFlagSound=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotOurFlag'
   TauntAnimSoundMap(0)=(EmoteTag="TauntA",TauntSoundIndex=(1,12,16,22))
   TauntAnimSoundMap(1)=(EmoteTag="TauntB",TauntSoundIndex=(4,5,17))
   TauntAnimSoundMap(2)=(EmoteTag="TauntC",TauntSoundIndex=(3,9,16,20))
   TauntAnimSoundMap(3)=(EmoteTag="TauntD",TauntSoundIndex=(13,8,11,18))
   TauntAnimSoundMap(4)=(EmoteTag="TauntE",TauntSoundIndex=(7,10,15,19))
   TauntAnimSoundMap(5)=(EmoteTag="TauntF",TauntSoundIndex=(2,6,14,21))
   Name="Default__UTVoice_DefaultMale"
   ObjectArchetype=UTVoice'UTGame.Default__UTVoice'
}

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Creation time: Mon 26/11/2007 17:41:38.015 - Created with UnCodeX