UTGame.UTUIScene_MessageBox
- Extends
- UTUIScene
- Modifiers
- native ( UI )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Generic Message Box Scene for UT3
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIScene_MessageBox
Direct Known Subclasses:
UTUIScene_ConnectionStatus, UTUIScene_InputBox
| Inherited Contants from UTGame.UTUIScene |
| CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_CUSTOM, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_SERVERDESCRIPTION, PROPERTY_TIMELIMIT, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME |
| Inherited Variables from UTGame.UTUIScene |
| bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene |
| Inherited Variables from Engine.UIScene |
| ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip |
| Functions Summary |
 | | BeginHide ()
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 | | BeginShow ()
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 | | Close (optional bool bSimulateCancel, optional int PlayerIndex=GetBestPlayerIndex() ))
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 | | Display (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate, optional int InDefaultOptionIdx=INDEX_NONE))
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 | | DisplayAcceptBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
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 | | DisplayAcceptCancelBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
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 | | DisplayCancelBox (string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate))
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 | | DisplayModalBox (string Message, optional string Title="", optional float InMinDisplayTime=2.0f))
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 | int | FindCancelButtonIndex (optional string CancelButtonMarkupString ))
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 | bool | HandleInputKey (const out InputEventParameters EventParms ))
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 | | Initialized ()))
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 | | OnHideComplete ()))
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 | bool | OnOptionButton_Clicked (UIScreenObject EventObject, int PlayerIndex))
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 | | OnShowComplete ()))
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 | | OptionSelected (int OptionIdx, int PlayerIndex))
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 | | PostInitialize ()))
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 | | SetMessage (string NewMessage))
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 | | SetPotentialOptionKeyMappings (array<PotentialOptionKeys> InPotentialOptionKeyMappings))
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 | | SetPotentialOptions (array<string> InPotentialOptions, optional array<PotentialOptionKeys> InPotentialOptionKeyMappings))
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 | | SetSelectionDelegate (delegate InSelectionDelegate ))
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 | | SetTitle (string NewTitle))
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 | | SetupButtonBar ()))
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| Inherited Functions from UTGame.UTUIScene |
| ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject |
| Inherited Functions from Engine.UIScene |
| AnimEnd, CalculateInputMask, CloseScene, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetSceneInputMode, SetVisibility, UnbindSubscribers |
CANCEL_BUTTON_MARKUP_STRING Source code
const CANCEL_BUTTON_MARKUP_STRING = "<Strings:UTGameUI.Generic.Cancel>";
MESSAGEBOX_MAX_POSSIBLE_OPTIONS Source code
const MESSAGEBOX_MAX_POSSIBLE_OPTIONS = 4;
var transient bool bFullyVisible;
var transient bool bHideOnNextTick;
var transient int DefaultOptionIdx;
var transient float DisplayTime;
var transient int FadeDirection;
var transient float FadeDuration;
var transient float FadeStartTime;
var transient UILabel MessageLabel;
var transient float MinimumDisplayTime;
PotentialOptionKeyMappings Source code
var transient array<string> PotentialOptions;
PreviouslySelectedOption Source code
var transient int PreviouslySelectedOption;
var transient int SelectingPlayer;
UTUIScene_MessageBox
bRepositionMessageToCenter Source code
delegate OnClosed ( )
delegate bool OnMBInputKey ( const out InputEventParameters EventParms )
native function BeginHide ( )
native function BeginShow ( )
function Close ( optional bool bSimulateCancel, optional int PlayerIndex=GetBestPlayerIndex() ) )
function Display ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate, optional int InDefaultOptionIdx=INDEX_NONE) )
function DisplayAcceptBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
DisplayAcceptCancelBox Source code
function DisplayAcceptCancelBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
function DisplayCancelBox ( string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) )
function DisplayModalBox ( string Message, optional string Title="", optional float InMinDisplayTime=2.0f) )
function int FindCancelButtonIndex ( optional string CancelButtonMarkupString ) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
event Initialized ( ) )
event OnHideComplete ( ) )
OnOptionButton_Clicked Source code
function bool OnOptionButton_Clicked (
UIScreenObject EventObject,
int PlayerIndex) )
event OnShowComplete ( ) )
function OptionSelected ( int OptionIdx, int PlayerIndex) )
event PostInitialize ( ) )
function SetMessage ( string NewMessage) )
SetPotentialOptionKeyMappings Source code
function SetPotentialOptionKeyMappings (
array<
PotentialOptionKeys> InPotentialOptionKeyMappings) )
function SetPotentialOptions (
array<
string> InPotentialOptions,
optional array<
PotentialOptionKeys> InPotentialOptionKeyMappings) )
function SetSelectionDelegate ( delegate<OnSelection> InSelectionDelegate ) )
function SetTitle ( string NewTitle) )
function SetupButtonBar ( ) )
defaultproperties
{
bRepositionMessageToCenter=True
bRenderParentScenes=True
bPauseGameWhileActive=False
SceneRenderMode=SPLITRENDER_Fullscreen
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIComp_Event'
DisabledEventAliases(0)="CloseScene"
Name="WidgetEventComponent"
ObjectArchetype=UIComp_Event'Engine.Default__UIComp_Event'
End Object
EventProvider=WidgetEventComponent
__OnRawInputKey__Delegate=Default__UTUIScene_MessageBox.HandleInputKey
Name="Default__UTUIScene_MessageBox"
ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene'
}
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Creation time: Mon 26/11/2007 17:41:34.328 - Created with
UnCodeX