UTGame.UTUIFrontEnd_TitleScreen
- Extends
- UTUIScene
- Modifiers
- native ( UIFrontEnd )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Title screen scene for UT3, handles attract mode launching.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIFrontEnd_TitleScreen
| Inherited Contants from UTGame.UTUIScene |
| CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_CUSTOM, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_SERVERDESCRIPTION, PROPERTY_TIMELIMIT, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME |
| Inherited Variables from UTGame.UTUIScene |
| bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene |
| Inherited Variables from Engine.UIScene |
| ActiveContextMenu, ActiveToolTip, bAlwaysRenderScene, bCloseOnLevelChange, bDisableWorldRendering, bDisplayCursor, bEnableSceneDepthTesting, bEnableScenePostProcessing, bExemptFromAutoClose, bFlushPlayerInput, bIssuedPreRenderCallback, bMenuLevelRestoresScene, bPauseGameWhileActive, bRefreshStringFormatting, bRefreshWidgetStyles, bRenderParentScenes, bRequiresNetwork, bRequiresOnlineService, bResolvingScenePositions, bSaveSceneValuesOnClose, bUpdateDockingStack, bUpdateNavigationLinks, bUpdatePrimitiveUsage, bUpdateScenePositions, bUsesPrimitives, CurrentViewportSize, DefaultContextMenuClass, DefaultToolTipClass, DockingStack, InputSubscriptions, LastPlayerIndex, PlayerOwner, RenderStack, SceneClient, SceneClosedCue, SceneData, SceneInputMode, SceneLayerRoot, SceneOpenedCue, ScenePreview, SceneRenderMode, SceneTag, StandardContextMenu, StandardToolTip |
| Inherited Functions from UTGame.UTUIScene |
| ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject |
| Inherited Functions from Engine.UIScene |
| AnimEnd, CalculateInputMask, CloseScene, GetActiveContextMenu, GetActiveToolTip, GetDefaultContextMenu, GetDefaultToolTip, GetPreviousScene, GetSceneDataStore, GetWorldInfo, IsSceneActive, LoadSceneDataValues, LogCurrentState, LogDockingStack, LogRenderBounds, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, OpenScene, RebuildDockingStack, ResolveDataStore, ResolveScenePositions, SaveSceneDataValues, SceneActivated, SceneCreated, SceneDeactivated, SetActiveContextMenu, SetActiveToolTip, SetInputMask, SetSceneInputMode, SetVisibility, UnbindSubscribers |
var bool bInMovie;
bUpdatePlayersOnNextTick Source code
var transient bool bUpdatePlayersOnNextTick;
var string MainMenuScene;
var float TimeElapsed;
UTUIFrontEnd_TitleScreen
function CheckTitleSkip ( ) )
CleanupOnlineDelegates Source code
function CleanupOnlineDelegates ( ) )
event int GetNumLoggedInPlayers ( ) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
event Initialized ( ) )
function OnLoginChange ( ) )
function OnProfileReadComplete ( ) )
event PostInitialize ( ) )
RegisterOnlineDelegates Source code
function RegisterOnlineDelegates ( ) )
event SceneActivated ( bool bInitialActivation) )
event SceneDeactivated ( ) )
function SetMainControllerId ( int ControllerId) )
native function StartMovie ( )
native function StopMovie ( )
UpdateGamePlayersArray Source code
native function UpdateGamePlayersArray ( )
native function UpdateMovieStatus ( )
event UpdateProfileLabels ( ) )
defaultproperties
{
TimeTillAttractMovie=90.000000
MainMenuScene="UI_Scenes_ChrisBLayout.Scenes.MainMenu"
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
__OnRawInputKey__Delegate=Default__UTUIFrontEnd_TitleScreen.HandleInputKey
Name="Default__UTUIFrontEnd_TitleScreen"
ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene'
}
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Creation time: Mon 26/11/2007 17:41:33.593 - Created with
UnCodeX