UTGame.UTUIFrontEnd_Mutators
- Extends
- UTUIFrontEnd
- Modifiers
- placeable
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Scene to let user's select which mutators to use.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIScene
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+-- UTGame.UTUIScene
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+-- UTGame.UTUIFrontEnd
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+-- UTGame.UTUIFrontEnd_Mutators
| Inherited Contants from UTGame.UTUIScene |
| CONTEXT_ALLOWKEYBOARD, CONTEXT_ALLOWKEYBOARD_ANY, CONTEXT_ALLOWKEYBOARD_NO, CONTEXT_ALLOWKEYBOARD_YES, CONTEXT_BOTSKILL, CONTEXT_BOTSKILL_ADEPT, CONTEXT_BOTSKILL_AUTOADJUSTSKILL, CONTEXT_BOTSKILL_AVERAGE, CONTEXT_BOTSKILL_EXPERIENCED, CONTEXT_BOTSKILL_GODLIKE, CONTEXT_BOTSKILL_INHUMAN, CONTEXT_BOTSKILL_MASTERFUL, CONTEXT_BOTSKILL_NOVICE, CONTEXT_BOTSKILL_SKILLED, CONTEXT_CAMPAIGN, CONTEXT_CAMPAIGN_NO, CONTEXT_CAMPAIGN_YES, CONTEXT_DEDICATEDSERVER, CONTEXT_DEDICATEDSERVER_NO, CONTEXT_DEDICATEDSERVER_YES, CONTEXT_EMPTYSERVER, CONTEXT_EMPTYSERVER_NO, CONTEXT_EMPTYSERVER_YES, CONTEXT_FORCERESPAWN, CONTEXT_FORCERESPAWN_NO, CONTEXT_FORCERESPAWN_YES, CONTEXT_FULLSERVER, CONTEXT_FULLSERVER_NO, CONTEXT_FULLSERVER_YES, CONTEXT_GAME_MODE, CONTEXT_GAME_MODE_CAMPAIGN, CONTEXT_GAME_MODE_CTF, CONTEXT_GAME_MODE_CUSTOM, CONTEXT_GAME_MODE_DM, CONTEXT_GAME_MODE_DUEL, CONTEXT_GAME_MODE_TDM, CONTEXT_GAME_MODE_VCTF, CONTEXT_GAME_MODE_WAR, CONTEXT_GOALSCORE_10, CONTEXT_GOALSCORE_15, CONTEXT_GOALSCORE_20, CONTEXT_GOALSCORE_30, CONTEXT_GOALSCORE_5, CONTEXT_LOCKEDSERVER, CONTEXT_LOCKEDSERVER_NO, CONTEXT_LOCKEDSERVER_YES, CONTEXT_MAPNAME, CONTEXT_MAPNAME_CUSTOM, CONTEXT_NUMBOTS_0, CONTEXT_NUMBOTS_1, CONTEXT_NUMBOTS_2, CONTEXT_NUMBOTS_3, CONTEXT_NUMBOTS_4, CONTEXT_NUMBOTS_5, CONTEXT_NUMBOTS_6, CONTEXT_NUMBOTS_7, CONTEXT_NUMBOTS_8, CONTEXT_PRESENCE_MENUPRESENCE, CONTEXT_PURESERVER, CONTEXT_PURESERVER_ANY, CONTEXT_PURESERVER_NO, CONTEXT_PURESERVER_YES, CONTEXT_TIMELIMIT_10, CONTEXT_TIMELIMIT_15, CONTEXT_TIMELIMIT_20, CONTEXT_TIMELIMIT_30, CONTEXT_TIMELIMIT_5, CONTEXT_VSBOTS, CONTEXT_VSBOTS_1_TO_1, CONTEXT_VSBOTS_1_TO_2, CONTEXT_VSBOTS_2_TO_1, CONTEXT_VSBOTS_3_TO_1, CONTEXT_VSBOTS_3_TO_2, CONTEXT_VSBOTS_4_TO_1, CONTEXT_VSBOTS_NONE, GS_CDKEY_PART_MAXLENGTH, GS_EMAIL_MAXLENGTH, GS_MESSAGE_MAXLENGTH, GS_PASSWORD_MAXLENGTH, GS_USERNAME_MAXLENGTH, PROPERTY_CUSTOMGAMEMODE, PROPERTY_CUSTOMMAPNAME, PROPERTY_CUSTOMMUTATORS, PROPERTY_EPICMUTATORS, PROPERTY_GOALSCORE, PROPERTY_LEADERBOARDRATING, PROPERTY_NUMBOTS, PROPERTY_SERVERDESCRIPTION, PROPERTY_TIMELIMIT, QUERY_CAMPAIGN, QUERY_CTF, QUERY_DM, QUERY_DUEL, QUERY_TDM, QUERY_VCTF, QUERY_WAR, STATS_VIEW_DM_PLAYER_ALLTIME, STATS_VIEW_DM_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLES_ALLTIME, STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME, STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME, STATS_VIEW_DM_WEAPONS_ALLTIME, STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME |
| Inherited Variables from UTGame.UTUIFrontEnd |
| bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText |
| Inherited Variables from UTGame.UTUIScene |
| bEditorRealTimePreview, bHidingScene, bIgnoreAxisInput, bShowingScene, bSkipPendingCloseSceneNotify, InputBoxScene, MessageBoxScene, OnlineToastScene, PendingCloseScene, PendingOpenScene, PlayerCardScene |
| Functions Summary |
 | | AddMutatorAndFilterList (int NewMutator))
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 | | ApplyGameModeFilter ()))
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 | name | GetClassNameFromIndex (int MutatorIndex))
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 | string | GetEnabledMutators ()))
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 | bool | HandleInputKey (const out InputEventParameters EventParms ))
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 | bool | IsCurrentMutatorConfigurable ()))
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 | | OnAvailableList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ))
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 | | OnAvailableList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
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 | | OnAvailableList_ValueChanged (UIObject Sender, int PlayerIndex ))
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 | bool | OnButtonBar_AddMutator (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_Cancel (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_ClearMutators (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_ConfigureMutator (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_Next (UIScreenObject InButton, int PlayerIndex))
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 | bool | OnButtonBar_RemoveMutator (UIScreenObject InButton, int PlayerIndex))
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 | | OnCancel ()))
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 | | OnClearMutators ()))
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 | | OnConfigureMutator ()))
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 | | OnEnabledList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ))
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 | | OnEnabledList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
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 | | OnEnabledList_ValueChanged (UIObject Sender, int PlayerIndex ))
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 | | OnMoveMutator (bool bAddMutator))
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 | | OnMutatorListChanged ()))
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 | bool | OnMutatorList_RawInputKey (const out InputEventParameters EventParms ))
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 | | OnNext ()))
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 | | OnSelectedMutatorChanged ()))
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 | | PostInitialize ()))
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 | | SetMutatorEnabled (int MutatorId, bool bEnabled))
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 | | SetupButtonBar ()))
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 | | UpdateDescriptionLabel ()))
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| Inherited Functions from UTGame.UTUIFrontEnd |
| BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState |
| Inherited Functions from UTGame.UTUIScene |
| ActivateLevelEvent, AnimEnd, BeginHideAnimation, BeginShowAnimation, CheckCommunicationPrivilegeAndError, CheckContentPrivilegeAndError, CheckLinkConnectionAndError, CheckLoginAndError, CheckNatTypeAndDisplayError, CheckOnlinePrivilegeAndError, CloseScene, ConditionallyCheckNumControllers, ConditionallyStartSplitscreen, ConsoleCommand, DeleteDemo, DisplayMessageBox, FindDataStore, FinishCloseScene, FinishOpenScene, GenerateDemoFileName, GetAccountInterface, GetBotTeamNameFromIndex, GetCommonOptionsURL, GetCurrentAudioDevice, GetGameInterface, GetInputBoxScene, GetMessageBoxScene, GetPawnOwner, GetPlayerControllerId, GetPlayerIndex, GetPlayerInterface, GetPlayerInterfaceEx, GetPlayerName, GetPlayerProfile, GetPlayerProfileFromPC, GetPossibleAudioDevices, GetPossibleScreenResolutions, GetPRIOwner, GetUTInteraction, GetUTPlayerOwner, GetWorldInfo, HideOnlineToast, IsBelowMinSpecs, IsControllerInput, IsGame, NotifyChildGameSessionEnded, NotifyGameSessionEnded, OnAnimationFinished, OnCurrentScene_HideAnimationEnded, OnLoginError_Confirm, OnLoginUI_LoginChange, OnLoginUI_LoginFailed, OnPendingCloseScene_HideAnimationEnded, OpenScene, OpenSceneByName, PlaySound, SavePlayerProfile, SetAudioDeviceToUse, SetScreenResolution, SetupButtonBar, ShowLoginUI, ShowOnlineToast, ShowPlayerCard, StartDedicatedServer, StaticOpenScene, TrimWhitespace, TryCharacterUnlock, UpdateSplitscreenPlayers, ViewportDeProject, ViewportProject |
var transient UIList AvailableList;
var transient UILabel DescriptionLabel;
var transient UIList EnabledList;
var transient UIList LastFocusedList;
var transient array<int> OldEnabledMutators;
var transient UIImage ShiftLeftImage;
var transient UIImage ShiftRightImage;
AddMutatorAndFilterList Source code
function AddMutatorAndFilterList ( int NewMutator) )
static function ApplyGameModeFilter ( ) )
function name GetClassNameFromIndex ( int MutatorIndex) )
static function string GetEnabledMutators ( ) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
IsCurrentMutatorConfigurable Source code
function bool IsCurrentMutatorConfigurable ( ) )
OnAvailableList_NotifyActiveStateChanged Source code
function OnAvailableList_NotifyActiveStateChanged (
UIScreenObject Sender,
int PlayerIndex,
UIState NewlyActiveState,
optional UIState PreviouslyActiveState ) )
OnAvailableList_SubmitSelection Source code
function OnAvailableList_SubmitSelection (
UIList Sender,
optional int PlayerIndex=GetBestPlayerIndex() ) )
OnAvailableList_ValueChanged Source code
function OnAvailableList_ValueChanged (
UIObject Sender,
int PlayerIndex ) )
OnButtonBar_AddMutator Source code
function bool OnButtonBar_AddMutator (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_Cancel (
UIScreenObject InButton,
int PlayerIndex) )
OnButtonBar_ClearMutators Source code
function bool OnButtonBar_ClearMutators (
UIScreenObject InButton,
int PlayerIndex) )
OnButtonBar_ConfigureMutator Source code
function bool OnButtonBar_ConfigureMutator (
UIScreenObject InButton,
int PlayerIndex) )
function bool OnButtonBar_Next (
UIScreenObject InButton,
int PlayerIndex) )
OnButtonBar_RemoveMutator Source code
function bool OnButtonBar_RemoveMutator (
UIScreenObject InButton,
int PlayerIndex) )
function OnCancel ( ) )
function OnClearMutators ( ) )
function OnConfigureMutator ( ) )
OnEnabledList_NotifyActiveStateChanged Source code
function OnEnabledList_NotifyActiveStateChanged (
UIScreenObject Sender,
int PlayerIndex,
UIState NewlyActiveState,
optional UIState PreviouslyActiveState ) )
OnEnabledList_SubmitSelection Source code
function OnEnabledList_SubmitSelection (
UIList Sender,
optional int PlayerIndex=GetBestPlayerIndex() ) )
OnEnabledList_ValueChanged Source code
function OnEnabledList_ValueChanged (
UIObject Sender,
int PlayerIndex ) )
function OnMoveMutator ( bool bAddMutator) )
function OnMutatorListChanged ( ) )
OnMutatorList_RawInputKey Source code
function bool OnMutatorList_RawInputKey ( const out InputEventParameters EventParms ) )
function OnNext ( ) )
OnSelectedMutatorChanged Source code
function OnSelectedMutatorChanged ( ) )
event PostInitialize ( ) )
function SetMutatorEnabled ( int MutatorId, bool bEnabled) )
function SetupButtonBar ( ) )
UpdateDescriptionLabel Source code
function UpdateDescriptionLabel ( ) )
defaultproperties
{
Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent'
End Object
EventProvider=SceneEventComponent
Name="Default__UTUIFrontEnd_Mutators"
ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd'
}
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Creation time: Mon 26/11/2007 17:41:33.437 - Created with
UnCodeX