| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
|
+-- UTGame.UTSkelControl_HoverboardSuspension
| Variables Summary | |
|---|---|
| float | CurrentRot |
| UTSkelControl_HoverboardSuspension | |
| float | MaxRot |
| float | MaxRotRate |
| float | MaxTrans |
| float | MinTrans |
| float | RotScale |
| float | TransIgnore |
| float | TransOffset |
| float | TransScale |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkelControlBase |
|---|
| EBoneControlSpace |
| Functions Summary |
|---|
| Inherited Functions from Engine.SkelControlBase |
|---|
| SetSkelControlActive, SetSkelControlStrength |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties { MaxRotRate=0.500000 bApplyTranslation=True bAddTranslation=True bApplyRotation=True bAddRotation=True BoneTranslationSpace=BCS_BoneSpace BoneRotationSpace=BCS_BoneSpace Name="Default__UTSkelControl_HoverboardSuspension" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||