UTGame.UTSkelControl_CicadaEngine
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation , Adjustment ) native ( Animation )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_CicadaEngine
| Inherited Variables from Engine.SkelControlBase |
| bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
var transient int DesiredPitch;
var transient float LastThrust;
var transient float PitchTime;
UTSkelControl_CicadaEngine
MaxVelocityPitchRateMultiplier Source code
defaultproperties
{
ForwardPitch=-40.000000
BackPitch=40.000000
PitchRate=0.500000
MaxVelocity=2100.000000
MinVelocity=100.000000
MaxVelocityPitchRateMultiplier=0.150000
bApplyRotation=True
bAddRotation=True
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_CicadaEngine"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: Mon 26/11/2007 17:41:30.609 - Created with
UnCodeX