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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- UTGame.UTSeqEvent_OnslaughtNodeEvent
| Variables Summary |
|---|
| Inherited Variables from Engine.SequenceEvent |
|---|
| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceEvent |
|---|
| QueuedActivationInfo |
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | NotifyNodeChanged (Controller EventInstigator)) | |
| Inherited Functions from Engine.SequenceEvent |
|---|
| CheckActivate, RegisterEvent, Reset, Toggled |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Functions Detail |
|---|
NotifyNodeChanged Source code| Defaultproperties |
|---|
defaultproperties { MaxTriggerCount=0 bPlayerOnly=False OutputLinks(0)=(LinkDesc="Started Building") OutputLinks(1)=(LinkDesc="Finished Building") OutputLinks(2)=(LinkDesc="Destroyed") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Node Team's PowerCore",bWriteable=True,MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Onslaught Node Event" ObjCategory="Objective" Name="Default__UTSeqEvent_OnslaughtNodeEvent" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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