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UTGame.UTSeqCond_IsCarryingFlag

Extends
SequenceCondition

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_IsCarryingFlag

Variables Summary
ActorTarget
UTSeqCond_IsCarryingFlag
UTGameObjectiveFlagBase
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Target Source code

var Actor Target;

UTSeqCond_IsCarryingFlag

FlagBase Source code

var(UTSeqCond_IsCarryingFlag) UTGameObjective FlagBase;


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Has Flag")
   OutputLinks(1)=(LinkDesc="No Flag")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Target",MinVars=1,MaxVars=1)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Flag Base (Optional)",PropertyName="FlagBase",MinVars=1,MaxVars=1)
   ObjName="Is Carrying Flag"
   Name="Default__UTSeqCond_IsCarryingFlag"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: Mon 26/11/2007 17:41:30.031 - Created with UnCodeX