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UTGame.UTSeqAct_HealDamage

Extends
SeqAct_HealDamage

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_HealDamage
            |   
            +-- UTGame.UTSeqAct_HealDamage

Variables Summary
UTSeqAct_HealDamage
boolbSuperHeal
Inherited Variables from Engine.SeqAct_HealDamage
DamageType, HealAmount, Instigator
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets


Variables Detail

UTSeqAct_HealDamage

bSuperHeal Source code

var(UTSeqAct_HealDamage) bool bSuperHeal;
heal UTPawns up to SuperHealthMax instead of their normal max health


Defaultproperties

defaultproperties
{
   HandlerName="OnHealDamage"
   ObjName="Heal Damage (UT)"
   Name="Default__UTSeqAct_HealDamage"
   ObjectArchetype=SeqAct_HealDamage'Engine.Default__SeqAct_HealDamage'
}

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Creation time: Mon 26/11/2007 17:41:29.531 - Created with UnCodeX