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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DroppedPickup
|
+-- UTGame.UTDroppedPickup
|
+-- UTGame.UTRotatingDroppedPickup
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTDroppedPickup |
|---|
| bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate |
| Inherited Variables from Engine.DroppedPickup |
|---|
| bFadeOut, Inventory, InventoryClass, PickupCache |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTDroppedPickup |
|---|
| BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch |
| Inherited Functions from Engine.DroppedPickup |
|---|
| AddToNavigation, BeginState, CheckTouching, Destroyed, DetourWeight, EncroachedBy, EndState, GiveTo, Landed, PickedUpBy, RecheckValidTouch, RemoveFromNavigation, ReplicatedEvent, Reset, SetPickupMesh, SetPickupParticles, Timer, Touch, ValidTouch |
| Defaultproperties |
|---|
defaultproperties { bRotatingPickup=True Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment' End Object MyLightEnvironment=DroppedPickupLightEnvironment Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite' End Object Components(0)=Sprite Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder' End Object Components(1)=CollisionCylinder Components(2)=DroppedPickupLightEnvironment CollisionComponent=CollisionCylinder Name="Default__UTRotatingDroppedPickup" ObjectArchetype=UTDroppedPickup'UTGame.Default__UTDroppedPickup' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||