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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_LinkPlasma
UTProj_LinkPowerPlasma
| Variables Summary | |
|---|---|
| vector | ColorLevel |
| vector | ExplosionColor |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, Actor Wall, PrimitiveComponent WallComp)) | |
![]() | ProcessTouch (Actor Other, vector HitLocation, vector HitNormal)) | |
![]() | SetExplosionEffectParameters (ParticleSystemComponent ProjExplosion)) | |
![]() | SpawnFlightEffects ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Source code
ProcessTouch Source code
SetExplosionEffectParameters Source code
SpawnFlightEffects Source code| Defaultproperties |
|---|
defaultproperties { ColorLevel=(X=1.000000,Y=1.300000,Z=1.000000) ExplosionColor=(X=1.000000,Y=1.000000,Z=1.000000) ExplosionSound=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue' ProjFlightTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Projectile' ProjExplosionTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Impact' MaxEffectDistance=7000.000000 AccelRate=3000.000000 CheckRadius=28.000000 Speed=1400.000000 MaxSpeed=5000.000000 Damage=26.000000 MyDamageType=Class'UTGame.UTDmgType_LinkPlasma' NetCullDistanceSquared=144000000.000000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder LifeSpan=3.000000 DrawScale=1.200000 CollisionComponent=CollisionCylinder Name="Default__UTProj_LinkPlasma" ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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