defaultproperties
{
ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ProjFlightTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_Smoke_Trail'
ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
ExplosionDecal=MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
DecalWidth=128.000000
DecalHeight=128.000000
TossZ=245.000000
CheckRadius=36.000000
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
CustomGravityScaling=0.500000
Speed=700.000000
MaxSpeed=1000.000000
Damage=100.000000
DamageRadius=200.000000
MomentumTransfer=50000.000000
MyDamageType=Class'UTGame.UTDmgType_Grenade'
ImpactSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFloor_Cue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
bNetTemporary=False
bBounce=True
LifeSpan=0.000000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_Grenade"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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