UTGame.UTPlayerReplicationInfo
- Extends
- PlayerReplicationInfo
- Modifiers
- native nativereplication dependson ( UTCustomChar_Data )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
|
+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
|
+-- UTGame.UTPlayerReplicationInfo
Direct Known Subclasses:
UTDuelPRI, UTMissionSelectionPRI, UTOnslaughtPRI
| Inherited Variables from Engine.PlayerReplicationInfo |
| bAdmin, bBot, bControllerVibrationAllowed, bFromPreviousLevel, bFromPreviousLevel_Replicated, bHasBeenWelcomed, bHasFlag, bIsFemale, bIsInactive, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, ExactPing, GameMessageClass, Kills, NumberOfMatchesPlayed, NumLives, OldName, PacketLoss, Ping, PlayerAlias, PlayerID, PlayerLocationHint, PlayerName, PlayerRanking, SavedNetworkAddress, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, UniqueId |
| Structures Summary |
IntStat StatName, StatValue |
TimeStat StatName, TotalTime, CurrentStart |
| Inherited Functions from Engine.PlayerReplicationInfo |
| AreUniqueNetIdsEqual, BindPlayerOwnerDataProvider, ClientInitialize, CopyProperties, Destroyed, DisplayDebug, Duplicate, GetHumanReadableName, GetLocationName, GetPlayerAlias, GetTeamNum, IsInvalidName, IsLocalPlayerPRI, OverrideWith, PostBeginPlay, ReplicatedEvent, Reset, SeamlessTravelTo, SetPlayerAlias, SetPlayerName, SetWaitingPlayer, ShouldBroadCastWelcomeMessage, Timer, UpdatePing, UpdatePlayerLocation |
var bool bHolding;
var bool bHUDRendered;
var bool bPrecachedBot;
bUsingReplacementCharacter Source code
var bool bUsingReplacementCharacter;
CharacterDataChangeCount Source code
var byte CharacterDataChangeCount;
var byte CharacterMeshTeamNum;
var databinding string ClanTag;
var color DefaultHudColor;
FirstPersonArmMaterial Source code
var class<
Pawn> HUDPawnClass;
var byte HUDPawnYaw;
var float LastKillTime;
LastReceivedCharacterDataTime Source code
var float LastReceivedCharacterDataTime;
var databinding int MultiKillLevel;
var byte OrdersIndex;
var localized string OrdersString[8];
SinglePlayerCharacterIndex Source code
var int SinglePlayerCharacterIndex;
var databinding int spree;
TemporaryStartObjective Source code
var Array<
IntStat> VehicleKillStats;
struct IntStat
{
var name StatName;
var int StatValue;
};
struct TimeStat
{
var float CurrentStart;
var name StatName;
var float TotalTime;
};
function int AddToNodeStat ( name NewStatName, int Amount) )
function bool AllowClientToTeleport (
Actor DestinationActor,
out UTPawn OwnerPawn) )
simulated function bool AttemptMidGameMenu ( ) )
simulated event Destroyed ( ) )
simulated function string GetCallSign ( ) )
GetCustomCharOtherTeamString Source code
simulated function string GetCustomCharOtherTeamString ( ) )
GetCustomCharTeamString Source code
simulated function string GetCustomCharTeamString ( ) )
simulated event color GetHudColor ( ) )
simulated function string GetLocationName ( ) )
function int IncrementDeathStat ( name NewStatName) )
function int IncrementEventStat ( name NewStatName) )
function int IncrementKillStat ( name NewStatName) )
function int IncrementNodeStat ( name NewStatName) )
function int IncrementPickupStat ( name NewStatName) )
function IncrementSpree ( ) )
function int IncrementSuicideStat ( name NewStatName) )
IncrementVehicleKillStat Source code
function int IncrementVehicleKillStat ( name NewStatName) )
function LogMultiKills ( bool bEnemyKill) )
simulated event ReplicatedEvent ( name VarName) )
function Reset ( ) )
RetryProcessCharacterData Source code
simulated function RetryProcessCharacterData ( ) )
server
reliable function ServerTeleportToActor (
Actor DestinationActor) )
simulated function SetCharacterMesh (
SkeletalMesh NewSkelMesh,
optional bool bIsReplacement) )
simulated function SetOtherTeamSkin (
SkeletalMesh NewSkelMesh) )
ShouldBroadCastWelcomeMessage Source code
simulated function bool ShouldBroadCastWelcomeMessage ( ) )
reliable simulated client function ShowMidGameMenu ( bool bInitial) )
function StartDrivingStat ( name NewStatName) )
function StartPowerupTimeStat ( name NewStatName) )
function StopDrivingStat ( name NewStatName) )
function StopPowerupTimeStat ( name NewStatName) )
simulated function bool UpdateCustomTeamSkin ( ) )
function UpdatePlayerLocation ( ) )
defaultproperties
{
LastKillTime=-5.000000
VoiceClass=Class'UTGame.UTVoice_DefaultMale'
DefaultHudColor=(B=255,G=255,R=64,A=255)
CharacterMeshTeamNum=255
SinglePlayerCharacterIndex=-1
CharPortrait=Texture2D'CH_IronGuard_Headshot.T_IronGuard_HeadShot_DM'
CharacterCacheClass=Class'UTGame.UTProcessedCharacterCache'
StringUnknown="Midfield"
Name="Default__UTPlayerReplicationInfo"
ObjectArchetype=PlayerReplicationInfo'Engine.Default__PlayerReplicationInfo'
}
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Creation time: Mon 26/11/2007 17:41:27.609 - Created with
UnCodeX