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UTGame.UTPlayerInput

Extends
GamePlayerInput
Modifiers
within UTPlayerController native

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.Input
         |   
         +-- Engine.PlayerInput
            |   
            +-- GameFramework.GamePlayerInput
               |   
               +-- UTGame.UTPlayerInput

Direct Known Subclasses:

UTConsolePlayerInput

Variables Summary
boolbHoldDuck
Actor.EDoubleClickDirForcedDoubleClick
floatLastDuckTime
Inherited Variables from Engine.PlayerInput
aBaseX, aBaseY, aBaseZ, aForward, aLookUp, aMouseX, aMouseY, aPS3AccelX, aPS3AccelY, aPS3AccelZ, aPS3Gyro, aStrafe, aTurn, aUp, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bEnableFOVScaling, bEnableMouseSmoothing, bInvertMouse, bInvertTurn, bStrafe, bUsingGamepad, bWasBack, bWasForward, bWasLeft, bWasRight, bXAxis, bYAxis, DoubleClickTime, DoubleClickTimer, LastAxisKeyName, LookRightScale, LookUpScale, MouseSamples, MouseSamplingTotal, MouseSensitivity, MoveForwardSpeed, MoveStrafeSpeed, RawJoyLookRight, RawJoyLookUp, RawJoyRight, RawJoyUp, SmoothedMouse[2], ZeroTime[2]

Functions Summary
function Duck ()))
function ForceFlushOfInput ()
functionString GetUTBindNameFromCommand (String BindCommand)
function Jump ()))
event PlayerInput (float DeltaTime ))
function UnDuck ()))
Inherited Functions from Engine.PlayerInput
AdjustMouseSensitivity, CatchDoubleClickInput, CheckForDoubleClickMove, ClearSmoothing, DrawHUD, InvertMouse, InvertTurn, Jump, PlayerInput, PostProcessInput, PreProcessInput, ProcessInputMatching, SetSensitivity, SmartJump, SmoothMouse


Variables Detail

bHoldDuck Source code

var bool bHoldDuck;

ForcedDoubleClick Source code

var Actor.EDoubleClickDir ForcedDoubleClick;

LastDuckTime Source code

var float LastDuckTime;


Functions Detail

Duck Source code

simulated exec function Duck ( ) )

ForceFlushOfInput Source code

native function ForceFlushOfInput ( )
Clears any pending inputs

GetUTBindNameFromCommand Source code

native function String GetUTBindNameFromCommand ( String BindCommand )
Will return the BindName based on the BindCommand

Jump Source code

exec function Jump ( ) )

PlayerInput Source code

event PlayerInput ( float DeltaTime ) )

UnDuck Source code

simulated exec function UnDuck ( ) )


Defaultproperties

defaultproperties
{
   bEnableFOVScaling=True
   Bindings(69)=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
   Bindings(70)=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
   Bindings(71)=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
   Bindings(72)=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
   Bindings(73)=(Name="SIXAXIS_AccelX")
   Bindings(74)=(Name="SIXAXIS_AccelZ")
   Bindings(75)=(Name="F6",Command="stat net")
   Bindings(76)=(Name="M",Command="BasePath 0")
   Bindings(77)=(Name="N",Command="BasePath 1")
   Bindings(78)=(Name="LeftMouseButton",Command="GBA_Fire")
   Bindings(79)=(Name="RightMouseButton",Command="GBA_AltFire")
   Bindings(80)=(Name="Enter",Command="GBA_Use")
   Bindings(81)=(Name="E",Command="GBA_Use")
   Bindings(82)=(Name="F1",Command="GBA_ShowScores")
   Bindings(83)=(Name="F2",Command="GBA_ShowMap")
   Bindings(84)=(Name="F",Command="GBA_FeignDeath")
   Bindings(85)=(Name="B",Command="GBA_ToggleSpeaking")
   Bindings(86)=(Name="F3",Command="GBA_ToggleMinimap")
   Bindings(87)=(Name="MouseScrollDown",Command="GBA_NextWeapon")
   Bindings(88)=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
   Bindings(89)=(Name="C",Command="GBA_Duck")
   Bindings(90)=(Name="Up",Command="GBA_MoveForward")
   Bindings(91)=(Name="W")
   Bindings(93)=(Name="S",Command="GBA_Backward")
   Bindings(94)=(Name="A",Command="GBA_StrafeLeft")
   Bindings(95)=(Name="D",Command="GBA_StrafeRight")
   Bindings(96)=(Name="Left",Command="GBA_TurnLeft")
   Bindings(97)=(Name="Right",Command="GBA_TurnRight")
   Bindings(98)=(Name="one",Command="GBA_SwitchWeapon1")
   Bindings(99)=(Name="two",Command="GBA_SwitchWeapon2")
   Bindings(100)=(Name="three",Command="GBA_SwitchWeapon3")
   Bindings(101)=(Name="four",Command="GBA_SwitchWeapon4")
   Bindings(102)=(Name="five",Command="GBA_SwitchWeapon5")
   Bindings(103)=(Name="six",Command="GBA_SwitchWeapon6")
   Bindings(104)=(Name="seven",Command="GBA_SwitchWeapon7")
   Bindings(105)=(Name="eight",Command="GBA_SwitchWeapon8")
   Bindings(106)=(Name="nine",Command="GBA_SwitchWeapon9")
   Bindings(107)=(Name="zero",Command="GBA_SwitchWeapon10")
   Bindings(108)=(Name="Equals",Command="GBA_GrowHud")
   Bindings(109)=(Name="J",Command="GBA_Taunt1")
   Bindings(110)=(Name="K",Command="GBA_Taunt2")
   Bindings(111)=(Name="T",Command="GBA_Talk")
   Bindings(112)=(Name="Y",Command="GBA_TeamTalk")
   Bindings(113)=(Name="V",Command="GBA_ShowCommandMenu")
   Bindings(114)=(Name="Escape",Command="GBA_ShowMenu")
   Bindings(115)=(Name="Q",Command="GBA_ToggleTranslocator")
   Bindings(116)=(Name="LeftControl",Command="GBA_Jump")
   Bindings(117)=(Name="SpaceBar",Command="GBA_Jump")
   Bindings(118)=(Name="G",Command="GBA_SwitchToBestWeapon")
   Bindings(119)=(Name="L",Command="GBA_Horn")
   Name="Default__UTPlayerInput"
   ObjectArchetype=GamePlayerInput'GameFramework.Default__GamePlayerInput'
}

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Creation time: Mon 26/11/2007 17:41:27.578 - Created with UnCodeX