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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- UTGame.UTInventory
|
+-- UTGame.UTPickupInventory
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTInventory |
|---|
| bDropOnDisrupt |
| Functions Summary | ||
|---|---|---|
![]() | float | BotDesireability (Actor PickupHolder, Pawn P, Controller C)) |
| Inherited Functions from UTGame.UTInventory |
|---|
| AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom |
| Inherited Functions from Engine.Inventory |
|---|
| ActiveRenderOverlays, AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager, OwnerEvent, RenderOverlays |
| Functions Detail |
|---|
BotDesireability Source code| Defaultproperties |
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defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTInventory:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTInventory:Sprite' End Object Components(0)=Sprite Name="Default__UTPickupInventory" ObjectArchetype=UTInventory'UTGame.Default__UTInventory' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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