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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.Objective
|
+-- UTGame.UTGameObjective
|
+-- UTGame.UTOnslaughtTarydiumMine
UTOnslaughtTarydiumMine_Content
| Variables Summary | |
|---|---|
| color | MineColor |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGameObjective |
|---|
| ScorerRecord |
| Functions Summary |
|---|
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties { IconHudTexture=None Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder Name="Default__UTOnslaughtTarydiumMine" ObjectArchetype=UTGameObjective'UTGame.Default__UTGameObjective' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||