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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.PlayerReplicationInfo
|
+-- UTGame.UTPlayerReplicationInfo
|
+-- UTGame.UTOnslaughtPRI
| Variables Summary | |
|---|---|
| bool | bPendingMapDisplay |
| float | PendingDamageBonus |
| float | PendingHealBonus |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTPlayerReplicationInfo |
|---|
| IntStat, TimeStat |
| Functions Summary | ||
|---|---|---|
![]() | AddDamageBonus (float Bonus)) | |
![]() | AddHealBonus (float Bonus)) | |
![]() | UTOnslaughtObjective | GetCurrentNode ())) |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddDamageBonus Source code
AddHealBonus Source code
GetCurrentNode Source code| Defaultproperties |
|---|
defaultproperties { Name="Default__UTOnslaughtPRI" ObjectArchetype=UTPlayerReplicationInfo'UTGame.Default__UTPlayerReplicationInfo' } |
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