| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.Mutator
|
+-- UTGame.UTMutator
|
+-- UTGame.UTMutator_SuperBerserk
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTMutator |
|---|
| bExportMenuData |
| Inherited Variables from Engine.Mutator |
|---|
| bUserAdded, GroupNames, NextMutator |
| Functions Summary | ||
|---|---|---|
![]() | bool | CheckReplacement (Actor Other)) |
![]() | ModifyPlayer (Pawn Other)) | |
| Inherited Functions from UTGame.UTMutator |
|---|
| GetNextUTMutator, MutatorIsAllowed, ProcessSpeechRecognition, ReplaceWith |
| Functions Detail |
|---|
CheckReplacement Source codeMax out UTWeapon ammo
ModifyPlayer Source code| Defaultproperties |
|---|
defaultproperties { GroupNames(0)="FIRINGSPEED" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_SuperBerserk" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||