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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- UTGame.UTDefensePoint
|
+-- UTGame.UTHoldSpot
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary | |
|---|---|
| UTVehicle | HoldVehicle |
| NavigationPoint | LastAnchor |
| Inherited Variables from UTGame.UTDefensePoint |
|---|
| bFirstScript, bOnlyOnFoot, bOnlySkilled, bSniping, CurrentUser, DefendedObjective, DefenseGroup, DefensePriority, NextDefensePoint, TeamSprites, WeaponPreference |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTDefensePoint |
|---|
| EDefensePriority |
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary | ||
|---|---|---|
![]() | FreePoint ())) | |
![]() | Actor | GetMoveTarget ())) |
![]() | PreBeginPlay ())) | |
| Inherited Functions from UTGame.UTDefensePoint |
|---|
| CheckForErrors, FreePoint, GetMoveTarget, HigherPriorityThan, PreBeginPlay, Reset |
| Variables Detail |
|---|
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
| Functions Detail |
|---|
FreePoint Source code
GetMoveTarget Source code
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer' End Object Components(4)=PathRenderer bStatic=False bNoDelete=False bCollideWhenPlacing=False CollisionComponent=CollisionCylinder Name="Default__UTHoldSpot" ObjectArchetype=UTDefensePoint'UTGame.Default__UTDefensePoint' } |
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