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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.MeshComponent
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+-- Engine.SkeletalMeshComponent
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+-- UTGame.UTGibSkeletalMeshComponent
| Variables Summary |
|---|
| Inherited Variables from Engine.MeshComponent |
|---|
| Materials |
| Enumerations Summary |
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| Inherited Enumerations from Engine.SkeletalMeshComponent |
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| EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode |
| Structures Summary |
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| Inherited Structures from Engine.SkeletalMeshComponent |
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| ActiveMorph, Attachment |
| Functions Summary |
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| Inherited Functions from Engine.MeshComponent |
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| CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial |
| Defaultproperties |
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defaultproperties { PhysicsWeight=1.000000 bUpdateSkelWhenNotRendered=False CullDistance=8000.000000 bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=True BlockRigidBody=True RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True) bNotifyRigidBodyCollision=True ScriptRigidBodyCollisionThreshold=5.000000 Name="Default__UTGibSkeletalMeshComponent" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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