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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTGib
|
+-- UTGame.UTGib_Krall
|
+-- UTGame.UTGib_KrallHead
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGib |
|---|
| StaticMeshDatum |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTGib |
|---|
| BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Krall:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Krall:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibMedium_Cue' GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Krall_V01_Gibs_Head',DrawScale=1.000000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_KrallHead" ObjectArchetype=UTGib_Krall'UTGame.Default__UTGib_Krall' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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