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UTGame.UTFamilyInfo_Liandri_Male

Extends
UTFamilyInfo_Liandri
Modifiers
abstract

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTFamilyInfo
   |   
   +-- UTGame.UTFamilyInfo_Liandri
      |   
      +-- UTGame.UTFamilyInfo_Liandri_Male

Variables Summary
Inherited Variables from UTGame.UTFamilyInfo
AnimSets, ArmMeshName, ArmMeshPackageName, ArmSkinPackageName, BaseMICParent, BaseTranslationOffset, BioDeathMICParent, bIsFemale, BloodEffects, BloodEmitterClass, BloodSplatterDecalMaterial, BlueArmSkinName, CharEditorIdleAnimName, DeathMeshBreakableJoints, DeathMeshNumMaterialsToSetResident, DeathMeshPhysAsset, DeathMeshSkelMesh, DefaultMeshScale, DrivingDrawScale, Faction, FamilyEmotes, FamilyID, GibExplosionTemplate, Gibs, HeadGib, HeadShotEffect, HeadShotGoreSocketName, HeadShotNeckGoreAttachment, LeftFootBone, MasterSkeleton, MergeLODsToStrip, NeckStumpName, NonTeamEmissiveColor, NonTeamTintColor, PhysAsset, PortraitExtraOffset, RedArmSkinName, RightFootBone, SkeletonBurnOutMaterials, SoundGroupClass, TakeHitPhysicsFixedBones, VoiceClass

Structures Summary
Inherited Structures from UTGame.UTFamilyInfo
EmoteInfo, GibInfo

Functions Summary
Inherited Functions from UTGame.UTFamilyInfo
GetEmoteGroupCnt, GetEmoteIndex, GetEmotes, GetVoiceClass


Defaultproperties

defaultproperties
{
   FamilyID="LIAM"
   ArmMeshPackageName="CH_Corrupt_Arms"
   ArmMeshName="CH_Corrupt_Arms.Mesh.SK_CH_Corrupt_Arms_MaleA_1P"
   ArmSkinPackageName="CH_Corrupt_Arms"
   RedArmSkinName="CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VRed"
   BlueArmSkinName="CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VBlue"
   PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
   AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
   BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_Base'
   BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_BioDeath'
   MasterSkeleton=SkeletalMesh'CH_All.Mesh.Master_Skeleton_Corrupt'
   CharEditorIdleAnimName="CC_Human_Male_Idle"
   Name="Default__UTFamilyInfo_Liandri_Male"
   ObjectArchetype=UTFamilyInfo_Liandri'UTGame.Default__UTFamilyInfo_Liandri'
}

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Creation time: Mon 26/11/2007 17:41:22.937 - Created with UnCodeX