| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTEmit_HitEffect
|
+-- UTGame.UTEmit_VehicleHit
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTEmitter |
|---|
| DistanceBasedParticleTemplate |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTEmit_HitEffect |
|---|
| AttachTo, PawnBaseDied |
| Inherited Functions from UTGame.UTEmitter |
|---|
| GetTemplateForDistance, SetLightEnvironment, SetTemplate |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' Template=ParticleSystem'FX_VehicleExplosions.Effects.PS_Vehicle_DamageImpact' bOwnerNoSee=True ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_VehicleHit" ObjectArchetype=UTEmit_HitEffect'UTGame.Default__UTEmit_HitEffect' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||