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UTGame.UTDuelPRI

Extends
UTPlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UTGame.UTPlayerReplicationInfo
               |   
               +-- UTGame.UTDuelPRI

Variables Summary
intConsecutiveWins
intQueuePosition
Inherited Variables from UTGame.UTPlayerReplicationInfo
bHolding, bHUDRendered, BlueBodyMIC, BlueHeadMIC, bPrecachedBot, bUsingReplacementCharacter, CharacterCacheClass, CharacterData, CharacterDataChangeCount, CharacterMesh, CharacterMeshTeamNum, CharPortrait, ClanTag, CustomReplicationInfo, DeathStats, DefaultHudColor, DrivingStats, EventStats, FirstPersonArmMaterial, FirstPersonArmMesh, HasFlag, HUDLocation, HUDMaterialInstance, HUDPawnClass, HUDPawnLocation, HUDPawnYaw, KillStats, LastKillerPRI, LastKillTime, LastReceivedCharacterDataTime, MultiKillLevel, NodeStats, OrdersIndex, OrdersString[8], PickupStats, PowerupTimeStats, RedBodyMIC, RedHeadMIC, SinglePlayerCharacterIndex, spree, Squad, StartObjective, SuicideStats, TemporaryStartObjective, TTSSpeaker, VehicleKillStats, VoiceClass
Inherited Variables from Engine.PlayerReplicationInfo
bAdmin, bBot, bControllerVibrationAllowed, bFromPreviousLevel, bFromPreviousLevel_Replicated, bHasBeenWelcomed, bHasFlag, bIsFemale, bIsInactive, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, ExactPing, GameMessageClass, Kills, NumberOfMatchesPlayed, NumLives, OldName, PacketLoss, Ping, PlayerAlias, PlayerID, PlayerLocationHint, PlayerName, PlayerRanking, SavedNetworkAddress, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, UniqueId

Structures Summary
Inherited Structures from UTGame.UTPlayerReplicationInfo
IntStat, TimeStat

Functions Summary
Inherited Functions from UTGame.UTPlayerReplicationInfo
AddToNodeStat, AllowClientToTeleport, AttemptMidGameMenu, CopyProperties, Destroyed, GetCallSign, GetCustomCharOtherTeamString, GetCustomCharTeamString, GetFlag, GetHudColor, GetLocationName, GetStartObjective, IncrementDeathStat, IncrementEventStat, IncrementKillStat, IncrementNodeStat, IncrementPickupStat, IncrementSpree, IncrementSuicideStat, IncrementVehicleKillStat, LogMultiKills, OverrideWith, RenderMapIcon, ReplicatedEvent, Reset, RetryProcessCharacterData, SeamlessTravelTo, ServerTeleportToActor, SetCharacterData, SetCharacterMesh, SetCharMeshMaterial, SetFirstPersonArmInfo, SetFlag, SetOtherTeamSkin, SetStartObjective, ShouldBroadCastWelcomeMessage, ShowMidGameMenu, StartDrivingStat, StartPowerupTimeStat, StopDrivingStat, StopPowerupTimeStat, UpdateCustomTeamSkin, UpdatePlayerLocation
Inherited Functions from Engine.PlayerReplicationInfo
AreUniqueNetIdsEqual, BindPlayerOwnerDataProvider, ClientInitialize, CopyProperties, Destroyed, DisplayDebug, Duplicate, GetHumanReadableName, GetLocationName, GetPlayerAlias, GetTeamNum, IsInvalidName, IsLocalPlayerPRI, OverrideWith, PostBeginPlay, ReplicatedEvent, Reset, SeamlessTravelTo, SetPlayerAlias, SetPlayerName, SetWaitingPlayer, ShouldBroadCastWelcomeMessage, Timer, UpdatePing, UpdatePlayerLocation


Variables Detail

ConsecutiveWins Source code

var int ConsecutiveWins;
number of consecutive games won

QueuePosition Source code

var int QueuePosition;
position in the queue. < 0 means this player is currently in combat


Defaultproperties

defaultproperties
{
   QueuePosition=-1
   Name="Default__UTDuelPRI"
   ObjectArchetype=UTPlayerReplicationInfo'UTGame.Default__UTPlayerReplicationInfo'
}

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Creation time: Mon 26/11/2007 17:41:22.203 - Created with UnCodeX