- Extends
- UTTeamGame
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UTGame.UTGame
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+-- UTGame.UTDeathmatch
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+-- UTGame.UTTeamGame
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+-- UTGame.UTDuelGame
| Inherited Variables from UTGame.UTTeamGame |
| bAllowNonTeamChat, bForceAllRed, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2] |
| Inherited Functions from UTGame.UTTeamGame |
| AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots |
var bool bRotateQueueEachKill;
var int CurrentRound;
var config int NumRounds;
function UTBot AddBot (
optional string botName,
optional bool bUseTeamIndex,
optional int TeamIndex) )
static function bool AllowMutator ( string MutatorClassName ) )
function bool ChangeTeam (
Controller Other,
int num,
bool bNewTeam) )
HandleSeamlessTravelPlayer Source code
event HandleSeamlessTravelPlayer (
out Controller C) )
event InitGame ( string Options, out string ErrorMessage) )
event PostSeamlessTravel ( ) )
function ProcessServerTravel (
string URL,
optional bool bAbsolute) )
function ResetLevel ( ) )
function ResetLevel ( ) )
function StartBots ( )
function StartHumans ( ) )
function UpdateCombatants ( ) )
function UpdateQueuePositions ( ) )
defaultproperties
{
NumRounds=1
CurrentRound=1
bWeaponStay=False
bIgnoreTeamForVoiceChat=True
Acronym="Duel"
Description="1v1"
ResetTimeDelay=15
MidgameScorePanelTag="DuelPanel"
HUDType=Class'UTGame.UTDuelHUD'
GameName="Duel DeathMatch"
GoalScore=0
TimeLimit=5
PlayerReplicationInfoClass=Class'UTGame.UTDuelPRI'
OnlineStatsWriteClass=Class'UTGame.UTLeaderboardWriteDUEL'
OnlineGameSettingsClass=Class'UTGame.UTGameSettingsDUEL'
Name="Default__UTDuelGame"
ObjectArchetype=UTTeamGame'UTGame.Default__UTTeamGame'
}
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Creation time: Mon 26/11/2007 17:41:22.156 - Created with
UnCodeX