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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.DamageType
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+-- UTGame.UTDamageType
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+-- UTGame.UTDmgType_SniperPrimary
| Variables Summary |
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| Functions Summary | ||
|---|---|---|
![]() | float | VehicleDamageScalingFor (Vehicle V)) |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
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VehicleDamageScalingFor Source code| Defaultproperties |
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defaultproperties { GibPerterbation=0.250000 DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle' NodeDamageScaling=0.400000 KillStatsName="KILLS_SNIPERRIFLE" DeathStatsName="DEATHS_SNIPERRIFLE" SuicideStatsName="SUICIDES_SNIPERRIFLE" CustomTauntIndex=2 DeathString="`o's has been picked off by `k." FemaleSuicide="`o fell on his weapon and shot herself in the chest" MaleSuicide="`o fell on his weapon and shot himself in the chest." bNeverGibs=True VehicleDamageScaling=0.400000 Name="Default__UTDmgType_SniperPrimary" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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