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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
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+-- UTGame.UTDamageType
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+-- UTGame.UTDmgType_SniperHeadShot
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | int | IncrementKills (UTPlayerReplicationInfo KillerPRI)) |
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
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IncrementKills Source code
SpawnHitEffect Source code| Defaultproperties |
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defaultproperties { bSeversHead=True DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle' DeathAnim="Death_Headshot" NodeDamageScaling=0.400000 KillStatsName="KILLS_HEADSHOT" DeathStatsName="DEATHS_HEADSHOT" SuicideStatsName="SUICIDES_HEADSHOT" RewardCount=15 RewardAnnouncementSwitch=2 RewardEvent="REWARD_HEADHUNTER" CustomTauntIndex=3 DeathString="`o's grey matter has been ejected by `k." FemaleSuicide="`o fell on his weapon and shot herself in the head" MaleSuicide="`o fell on his weapon and shot himself in the head." bNeverGibs=True bIgnoreDriverDamageMult=True VehicleDamageScaling=0.400000 Name="Default__UTDmgType_SniperHeadShot" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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