| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGame.UTDmgType_LinkBeam
| Variables Summary | |
|---|---|
| name | BoneToAttach |
| ParticleSystem | PS_AttachToBody |
| ParticleSystem | PS_AttachToGib |
| Functions Summary | ||
|---|---|---|
![]() | DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out TraceHitInfo HitInfo, vector HitLocation)) | |
![]() | SpawnExtraGibEffects (UTGib TheGib)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoCustomDamageEffects Source code
SpawnExtraGibEffects Source codeallows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way
| Defaultproperties |
|---|
defaultproperties { PS_AttachToGib=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect' BoneToAttach="b_Spine1" PS_AttachToBody=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve' DamageBodyMatColor=(R=50.000000,G=50.000000,B=50.000000,A=1.000000) DamageOverlayTime=0.500000 DeathOverlayTime=1.000000 bLeaveBodyEffect=True bUseDamageBasedDeathEffects=True DamageWeaponClass=Class'UTGame.UTWeap_LinkGun' DamageWeaponFireMode=1 DamageCameraAnim=CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit' KillStatsName="KILLS_LINKGUN" DeathStatsName="DEATHS_LINKGUN" SuicideStatsName="SUICIDES_LINKGUN" RewardCount=15 RewardAnnouncementSwitch=6 RewardEvent="REWARD_SHAFTMASTER" DeathString="`o was carved up by `k's green shaft." FemaleSuicide="`o shafted herself." MaleSuicide="`o shafted himself." bCausesBlood=False KDamageImpulse=100.000000 VehicleDamageScaling=0.800000 VehicleMomentumScaling=0.100000 Name="Default__UTDmgType_LinkBeam" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||