| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGame.UTDmgType_Enforcer
UTDmgType_DualEnforcer
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
|---|
SpawnHitEffect Source code| Defaultproperties |
|---|
defaultproperties { bBulletHit=True DamageWeaponClass=Class'UTGame.UTWeap_Enforcer' DamageWeaponFireMode=2 NodeDamageScaling=0.500000 KillStatsName="KILLS_ENFORCER" DeathStatsName="DEATHS_ENFORCER" SuicideStatsName="SUICIDES_ENFORCER" RewardCount=15 RewardAnnouncementSwitch=7 RewardEvent="REWARD_GUNSLINGER" CustomTauntIndex=10 DeathString="`k riddled `o full of holes with the Enforcer." FemaleSuicide="`o has performed the impossible." MaleSuicide="`o has performed the impossible." bNeverGibs=True bCausesBloodSplatterDecals=True KDamageImpulse=200.000000 VehicleDamageScaling=0.330000 VehicleMomentumScaling=0.000000 Name="Default__UTDmgType_Enforcer" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||