- Extends
- Console
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Extended version of console that only allows the quick console to be open if there are no UI scenes open, this is to allow UI scenes to process the TAB key.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.Interaction
|
+-- Engine.Console
|
+-- UTGame.UTConsole
| Inherited Variables from Engine.Console |
| bCaptureKeyInput, bCtrl, bEnableUI, ConsoleBufferText, ConsoleKey, ConsoleTargetPlayer, DefaultTexture_Black, DefaultTexture_White, HistoryBot, HistoryCur, HistoryTop, History[MaxHistory], LargeConsoleInput, LargeConsoleScene, MaxScrollbackSize, MiniConsoleInput, MiniConsoleScene, SBHead, SBPos, Scrollback, TypedStr, TypedStrPos, TypeKey |
| Functions Summary |
 | bool | InputKey (int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE ))
|
 | bool | InputKey (int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE )) Typing |
 | | OutputTextLine (coerce string Text))
|
| Inherited Functions from Engine.Console |
| BeginState, ClearOutput, ConsoleCommand, EndState, FlushPlayerInput, Initialized, InputChar, InputKey, IsUIConsoleOpen, IsUIMiniConsoleOpen, OutputText, OutputTextLine, PostRender_Console, PurgeCommandFromHistory, SetCursorPos, SetInputText, StartTyping |
var int TextCount;
function bool InputKey (
int ControllerId,
name Key,
EInputEvent Event,
float AmountDepressed =
1.f,
bool bGamepad =
FALSE ) )
function bool InputKey (
int ControllerId,
name Key,
EInputEvent Event,
float AmountDepressed =
1.f,
bool bGamepad =
FALSE ) )
function OutputTextLine ( coerce string Text) )
defaultproperties
{
HistoryTop=7
HistoryBot=0
HistoryCur=7
History(0)="spawn"
History(1)="all"
History(2)=" exit"
History(3)="qqqqqqqqqq"
History(4)="stat fps"
History(5)="Say exit"
History(6)="exit"
Name="Default__UTConsole"
ObjectArchetype=Console'Engine.Default__Console'
}
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Creation time: Mon 26/11/2007 17:41:19.718 - Created with
UnCodeX