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UTGame.UTCinematicGame

Extends
UTEntryGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UTGame.UTGame
            |   
            +-- UTGame.UTDeathmatch
               |   
               +-- UTGame.UTTeamGame
                  |   
                  +-- UTGame.UTEntryGame
                     |   
                     +-- UTGame.UTCinematicGame

Variables Summary
Inherited Variables from UTGame.UTTeamGame
bAllowNonTeamChat, bForceAllRed, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2]

Functions Summary
event HandleSeamlessTravelPlayer (out Controller C))
event InitGame (string Options, out string ErrorMessage ))
event PostLogin (PlayerController NewPlayer ))
event PostSeamlessTravel ()))
function StartMatch ()))
Inherited Functions from UTGame.UTEntryGame
AddBots, BeginState, EndState, InitGame, NeedPlayers, RestartPlayer, StartMatch, Timer
Inherited Functions from UTGame.UTTeamGame
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots


Functions Detail

HandleSeamlessTravelPlayer Source code

event HandleSeamlessTravelPlayer ( out Controller C) )

InitGame Source code

event InitGame ( string Options, out string ErrorMessage ) )

PostLogin Source code

event PostLogin ( PlayerController NewPlayer ) )

PostSeamlessTravel Source code

event PostSeamlessTravel ( ) )

StartMatch Source code

function StartMatch ( ) )


Defaultproperties

defaultproperties
{
   PlayerControllerClass=Class'UTGame.UTCinematicPlayerController'
   Name="Default__UTCinematicGame"
   ObjectArchetype=UTEntryGame'UTGame.Default__UTEntryGame'
}

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Creation time: Mon 26/11/2007 17:41:19.656 - Created with UnCodeX